OpenGL je medjezikovni API za več platform za upodabljanje 2D in 3D vektorske grafike. S tem lahko naredimo veliko oblikovanja in animacij. Spodaj je preprosta animacija, narejena z uporabo OpenGL .
Pristop:
Da bi se slika premikala, moramo razumeti delovni postopek funkcije, ki se uporablja za prikaz, tj glClear(GL_COLOR_BUFFER_BIT) . Njegova naloga je, da po določenem času (običajno po 1/30 sekunde ali 1/60 sekunde) počisti zaslon s privzeto vrednostjo. Torej, če pride do kakršne koli spremembe koordinate, bo videti, kot da se premika, saj lahko človeško oko razlikuje samo sliko, ki je ločena z 1/16 sekunde (vztrajnost vida).
Zdaj so koordinate kroga X = r*cos(?) in Y = r*sin(?) ali za elipso X = rx*cos(?) in Y = ry*cos(?), kjer sta rx in ry polmera v smeri X in Y in ? je kot.
Če se razlikujemo ? od 0 do 2*pi (360 stopinj) pri zelo majhnem povečanju (recimo za 1 stopinjo) in na to koordinato narišemo točko, lahko naredimo celoten krog ali elipso. Prav tako lahko naredimo polkrog ali poljuben lok kroga ali elipse s spreminjanjem začetne in končne vrednosti ? (kot).
Ti koncepti se uporabljajo za risanje naslednje animacije:
- 7 vodoravnih delov elipse in 3 navpične popolne elipse ter 1 zunanji krog in ena zunanja elipsa se uporabljajo za vizualizacijo orbite, narisane s prilagajanjem ? kot tudi polmer.
- Za izdelavo figure je narisana ena navpična črta. Nato je za premikanje podana druga zanka, kjer se vrednost j spreminja z zelo majhno količino, da je gibanje bolj gladko.
- Ker smo morali narediti vse točke, ki se gibljejo v isti vrsti gibanja, da bi figura ostala skupaj, je enačba gibanja to Glyx2i(x/2 - 600*cos(j) od/2 - 100*sin(j)) je dano znotraj vsake notranjosti za zanko tako da se lahko uporabi za vse točke skupaj.
Za delo v operacijskem sistemu Ubuntu:
gcc filename.c -lGL -lGLU -lglut -lm where filename.c is the name of the file with which this program is saved.
Spodaj je implementacija v C.
// C Program to illustrate // OpenGL animation for revolution #include #include #include // global declaration int x y; float i j; // Initialization function void myInit (void) { // Reset background color with black (since all three argument is 0.0) glClearColor(0.0 0.0 0.0 1.0); // Set picture color to green (in RGB model) // as only argument corresponding to G (Green) is 1.0 and rest are 0.0 glColor3f(0.0 1.0 0.0); // Set width of point to one unit glPointSize(1.0); glMatrixMode(GL_PROJECTION); glLoadIdentity(); // Set window size in X- and Y- direction gluOrtho2D(-780 780 -420 420); } // Function to display animation void display (void) { // Outer loop to make figure moving // loop variable j iterated up to 10000 // indicating that figure will be in motion for large amount of time // around 10000/6.29 = 1590 time it will revolve // j is incremented by small value to make motion smoother for (j = 0; j < 10000; j += 0.01) { glClear(GL_COLOR_BUFFER_BIT); glBegin(GL_POINTS); // Iterate i up to 2*pi i.e. 360 degree // plot point with slight increment in angle // so it will look like a continuous figure // Loop is to draw outer circle for (i = 0;i < 6.29;i += 0.001) { x = 200 * cos(i); y = 200 * sin(i); glVertex2i(x y); // For every loop 2nd glVertex function is // to make smaller figure in motion glVertex2i(x / 2 - 600 * cos(j) y / 2 - 100 * sin(j)); } // 7 loops to draw parallel latitude for (i = 1.17; i < 1.97; i += 0.001) { x = 400 * cos(i); y = -150 + 300 * sin(i); glVertex2i(x y); glVertex2i(x / 2 - 600 * cos(j) y / 2 - 100 * sin(j)); } for (i = 1.07; i < 2.07; i += 0.001) { x = 400 * cos(i); y = -200 + 300 * sin(i); glVertex2i(x y); glVertex2i(x / 2 - 600 * cos(j) y / 2 - 100 * sin(j)); } for (i = 1.05; i < 2.09; i += 0.001) { x = 400 * cos(i); y = -250 + 300 * sin(i); glVertex2i(x y); glVertex2i(x / 2 - 600 * cos(j) y / 2 - 100 * sin(j)); } for (i = 1.06; i < 2.08; i += 0.001) { x = 400 * cos(i); y = -300 + 300 * sin(i); glVertex2i(x y); glVertex2i(x / 2 - 600 * cos(j) y / 2 - 100 * sin(j)); } for (i = 1.10; i < 2.04; i += 0.001) { x = 400 * cos(i); y = -350 + 300 * sin(i); glVertex2i(x y); glVertex2i(x / 2 - 600 * cos(j) y / 2 - 100 * sin(j)); } for (i = 1.16; i < 1.98; i += 0.001) { x = 400 * cos(i); y = -400 + 300 * sin(i); glVertex2i(x y); glVertex2i(x / 2 - 600 * cos(j) y / 2 - 100 * sin(j)); } for (i = 1.27; i < 1.87; i += 0.001) { x = 400 * cos(i); y = -450 + 300 * sin(i); glVertex2i(x y); glVertex2i(x / 2 - 600 * cos(j) y / 2 - 100 * sin(j)); } // Loop is to draw vertical line for (i = 200; i >=- 200; i--) { glVertex2i(0 i); glVertex2i(-600 * cos(j) i / 2 - 100 * sin(j)); } // 3 loops to draw vertical ellipse (similar to longitude) for (i = 0;i < 6.29; i += 0.001) { x = 70 * cos(i); y = 200 * sin(i); glVertex2i(x y); glVertex2i(x / 2 - 600 * cos(j) y / 2 - 100 * sin(j)); } for (i = 0; i < 6.29; i += 0.001) { x = 120 * cos(i); y = 200 * sin(i); glVertex2i(x y); glVertex2i(x / 2 - 600 * cos(j) y / 2 - 100 * sin(j)); } for (i = 0; i < 6.29; i += 0.001) { x = 160 * cos(i); y = 200 * sin(i); glVertex2i(x y); glVertex2i(x / 2 - 600 * cos(j) y / 2 - 100 * sin(j)); } // Loop to make orbit of revolution for (i = 0; i < 6.29; i += 0.001) { x = 600 * cos(i); y = 100 * sin(i); glVertex2i(x y); } glEnd(); glFlush(); } } // Driver Program int main (int argc char** argv) { glutInit(&argc argv); // Display mode which is of RGB (Red Green Blue) type glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB); // Declares window size glutInitWindowSize(1360 768); // Declares window position which is (0 0) // means lower left corner will indicate position (0 0) glutInitWindowPosition(0 0); // Name to window glutCreateWindow('Revolution'); // Call to myInit() myInit(); glutDisplayFunc(display); glutMainLoop(); }